
M4573R51337

Modded bitmaps.map for custom load screens 
-------------------------------------------------------------------------------
I've had this for a while, never thought there was much reason to release it, as there are tutorials to make your own custom load screen, but whatever. For people who want to make their maps have custom load screens, this bitmaps.map in the rar will force your halomaps to use the bitmap for the load screen which is in your playable map compiled file. Simply replace the bitmap tag in your UI/shell directory, and compile. Note this only changes the load screen when the game is loading the map, not when it is preparing to load the map, which is controlled by the UI.map
__________________


SuperSunny
Re: Modded bitmaps.map for custom load screens 
--------------------------------------------------------------------------------

Simply put it:

When Halo compiles a map, it goes through bitmaps.map to select the loading screen. Now, if it discovers that the loading screen bitmap tag is different than the one in bitmaps.map, it'll straight-away compile the bitmaps.map one. This edited bitmaps.map doesn't let it "detect" the loading screen inside itself, so it'll compile your custom one instead.
 
